Elephant Games has made 3 [RIP] series up to now, but most Korean don't
know about them yet. Please explain [RIP] series & your company,
including history & company size.
company "Elephant Games" has been developing computer games since
2003.The main body of the company consists of 12 people. The company
founders - Andrey Pahmutov (CEO) and Peter Efimov (game designer)
initially were in the board games business for a long period of time.
Then they founded a small PC game developing company.
Now in our
team we also have 4 programmers, 2 artists, 2 designers, the
webdesigner and the manager, who helps to get the products to market.
Our programmers developed PC games since they were students. Even the
degree work of one of them was a 3D arcade game. The artists have dealt
with computer graphics for more than 6 years. They were the artists for
GBA games, mobile games, and have also done web design.
Now I can say that we got success not only in PC games (both on-line and retail), our games are also very popular on Mac
for the RIP series ? initially RIP was created as a small arcade
shooter for PC in a humorous style (thus the heroes were so unusually
looking). But further we decided to give up the ironical idea, but the
characters were still remained in RIP: Strike Back. Actually RIP: SB
was a kind of intermediate version, where we tried to develop further
the game play and put all the basic abilities which we actually
realised in RIP 3.
about The Last Hero - it differs from its predecessors conceptually.
We worked over the setting, the narrative elements, the plot and each
character's backgrounds. We were growing and the level of the game was
also improving. So RIP evolution is our team's evolution as well.
Elephant Games is Russian company. We all know Russian companies have
made several good games until now, as [Big red adventures] -
[Etherlords] - [Hero of Might and Magic 5] - [Sea Dogs] - [Stalker].
but not sure about them exactly. Please explain us briefly Russian game
scenes. And are there many indie game companies in Russia, like
I may continue your list of games made by Russians, I will add Turtle
Odyssey (Realore), Alien Shooter (Sigma team), Turtix (Alawar) and many
others. I think that we can compare Russian game market with a kid ? it
is rather young, growing very fast and extremely talented.
far as I know the number of indie developers in Russia is almost the
same as in any other countries. The main difference is that only a few
independent teams in Russia are able to spend a large budget
effectively in order to create a real hit.
At the moment most of
the games, produced in Russia, are targeted to the inner market. Thus,
the idea of such titles is very often difficult to understand abroad . But at the same time lots of casual titles by Russian teams become very successful. (e.g. Turtle Odyssey, etc.)
my mind, the main difference of Russian indie teams consists in their
attempt to put into the game not only well- polished technical aspects,
but also a very addicting, interesting and deep game play.
It might not be so easy, to make game in Russia & sell them abroad,
especially for Indie Game company. When you started business, there
might be some difficulties about that, as Promoting - Getting site
visitors from abroad - ... etc. Please share some episodes about that.
fact we have never experienced any specific problems about selling from
Russia to abroad. We faced just the same problems as all the start
-upers: lack of experience and business contacts.But I think we managed
to cope with all the difficulties. Currently we have a professional and
very friendly team of developers.
about the main problems I would mention inability to contact with
business partners personally due to our geographical position. But this
issue is easy to resolve with a phone and e-mail service. Now we have
lots of partnerships and business contacts. Besides, currently we have
several really great agreements, which we are very excited about.
Unfortunately I cannot give much information on that as we are bound
[RIP] series were sold seperately, around 19.99$ through casual game
download portals. But with 3rd. game, it's published through Meridian4
& all of trilogy are sold at once under 20$, and download purchase
might be only available through Steam. It's kinda big change for your
selling. How come to change your selling method such a lot, and what
are the differences for the Past & the Present selling? And will
there retail package for [RIP Trilogy]?
the moment we are trying to change our selling strategy from direct
sales to close cooperation with the publishers for different
territories. We have a strong feeling that ?division of labour? is much
more effective for us.
However, we sometimes can help the starting up developers with the product producing and its promotion.
are really proud of dealing with all our business partners. Our team
really enjoys working with Meridian4. They are very professional and
friendly guys. Hope, we will release a retail package for RIP Trilogy
with them very soon. As for the price- actually it depends on Steam
5. [RIP] might get
some influence from [Crimsonland], even if [RIP] series are kind
different from [Crimsonland]. You might hear several feedbacks about
that, from some players & even some reviews. Please share your
opinion about that.
some extent, RIP is really inspired by Crimsonland. And we are
absolutely proud to see RIP compared with this great game. Crimsonland
is a classic title. And I know very few games-clones which are
appriciated and treated even more positively than the original.
First 2 series of [RIP] were similar to each other, not very different.
3rd. game might have some different & improved aspects, as I
suspect. Please let me know about that.
we mentioned above, RIP 3 differs from the first two RIPs by its
concept. This project is made on the much higher level, regarding both
graphics and and technical aspects. I think, the ideas, put into RIP 3
(destroyable environment, military vehicle abilities, etc.), will be
improved and realised in our future games.
7. You might have some future projects, after [RIP Trilogy]. Please share us about that.
we have several projects in development. But for the moment I would
prefer not to comment much upon that. Please, follow our news at our
official website Elephant Games.
8. Please recommend good Indie Games, and the reason why.
I like Peggle. Though, I doubt that it can be considered an indie game. Popcap is both a publisher and a developer. I can also recommend Darwinia and Defcon.
is another great game. We greatly respect the developers who are not
afraid to shock the audience by a cool combination of dynamics and
humour. The retro game stylistics of the game look really impressive! I
am also dreaming to get to the magic island in Tropix ? the developers have done a great job (though, this title is not indie in fact).
9. Did you try some Korean games, or even heard or experienced about them? If so, please share your thoughts about that.
not. But we would be pleased to try if you us advise some titles. I
really enjoy Eastern RPGs (Final Fantasy, Breath of Fire). We respect
these games for the deep and serious plot.
10. Please leave some message for Pig-Min readers.
We hope that you will like RIP series. We have lots of fans all over the world and will be happy to have friends from Korea.
On my part I encourage you to send us your feedbacks and suggestions on RIP Trilogy. Let's make good games together.